Thursday, January 29, 2009

Bronchiectasis. Best Climate

Way?

This question is contrary to appearances, perhaps serve as defaultowe when we put them in the context of the pattern of the pleasure of retrogrania , and some of the coolest, casualowych representatives are karate games released in the years 1985-1988. In this part ace was a very interesting rivalry, the two companies almost simultaneously wypuszczały twin on the market for similar titles. System 3 issued a series of international arodowych Karat eków while Beam Software under the wings Melbourne House, and later Firebird expelled for t light Daily 3 game titles scroll up the Exploding Fist .


Why do I write about them? Well, because I always wanted to play them, no matter what I did before and what I did then, if I find a window of free time often intercede in any of these are not just games. Ciosologia is very simple, we ask them by unifying esne use direction keys and / or key fire - that's all it wsz ystko ? You ask. Yes, and little of it all is still sufficient to accurately and enables us to focus on combat tactics, to maintain an appropriate distance from the enemy, wyczekaniu, block and counterattack, failed to - jump and attack again, so it looks more or less fun. You do not need dozens of hours learning moves and combos , exciting "and fa waist, after 5 minutes you know all the shock and just play.

note on this is what the fight is a pleasure and not even gave any particular title, at first glance suggest fire International Karate , graphically as the 1985th year miracle honey and nuts (Commodore), karate move very naturally (could mołszon kapczer :), fighting in several capitals of the world, in the background a characteristic landscape, close to the judge on guard over the guys that have not started to dig the eggs;).


Any player may blow for half or a full point, depending on the purity of impact. In practice, this amounts to the fact that each shot has its optimum distance from the target - as in life, someone to pull the legs in the stomach must stand farther than, for example, from the hand
the solar plexus. Sense of distance is necessary to win fights. The fight ends when you collect two whole points, or when time runs out to us.

Almost all the low blows out Kiki and undercut you can block just stepping back, and here we can cite proverb illustrating one of the fundamental principles of retrogrofii (philosophy imaging retrofascynację - do not seek to Wikipedia because it just came up with:) "as a tailor countries as it becomes matter." What exactly is a? Well, when you create a person with certain limitations and being able to avoid them consciously shows tremendous creativity. Over twenty years ago when these games were created there were no pads, with several buttons, knobs Analog bajerami me and others, but instead was a joystick (the joystick) or a wajcha plus a directional button. Precisely for this reason they invented so brilliant in its simplicity and well testing the system - to this day I believe this type of lock for the best possible way.

After three wins in a battle we are promoted to a higher level and changes the color of the belt to us as directly related to the greater efficiency of our opponents. Even after successive rounds there are two alternate cutscenes. The first is to split the head of bricks ( ticipants ) - hit as soon as possible right-left, right and left. In the second case we avoid various objects flying in our direction.

When you feel what's ka (rate) and the man with the finger will be d. ..
; ; ;.
                                                                                      .
                                                                                      .................zdobywać czarny pas,


                                                                                 nadejdzie such a time.

To invite another person

I 2 playerów play on yourself.

I already say that the prose was surprised to discover that this game can be even more enjoyable:). In fact, mode 1 player we need if he was just learning the moves. I remember the first time I sat down with my child who was then something about 6 years and how good we spent several hours playing together in the International Karate. Only a dozen or so minutes after the show all the moves could
iśmy easily to each other popykaÄ ‡. It should add C because the game has the advantage that it deals with the martial art, which, despite the money after the murder is a discipline of a noble and worthy of promotion, and willy-nilly out there somewhere there is educational value of the side:).

competitive title is released a year earlier by Melbourne House / Beam Software Way of the Exploding Fist. Game generalist
s very similar but unfortunately, in detail falls downward. In Exploding Fist not earn belts only once the next every few fights changing scenery in the background as Competition in old grandfather sitting and retired referee. A player does not interfere but he is not in my head as long as that of the International Karate, which is often lower than with the pietruchy Gruchy speaks from nowhere and grabs the man humming under his nose with a nent theme (and the doctor promised with a pass:). Animation is clearly slower and less smooth, the backgrounds of inferior quality, summa summarum worse but not the most worse and worth playing even just to see for yourself the nuances of differentiating these two titles.


System3 advantage for short, which improved by adopting the International karate weak elements of its predecessor and won the contest.

Perhaps Melbourne House, once the competition for the better, have realized that now the movement belongs to them and released the same year Fist II: The Legend Continues of which can be written is an adventure game with karate. At that time, there was a clear division mordobiciach the game "tournament", which fought a ladder system
with one opponent, where the emphasis on the variety of moves, and so on. "Chilled" fighting, in which the superhero in the style of Chuck Norris went to one side and patted on the way dozens of patients - such the then slashery .


In Fist II, combined elements of adventure to fight one on one with all previously known from the previous range of strokes and found that this game was a hit. As noted above, the previous game after the bite they tasted the best mechanics by playing with another person, while continuing to treat for one player. To validate the

wanders
around the world is not invented stories tyrannical Warlord around which his subordinate ministers inspect site and you are a descendant of Grand Master, you are sent on a mission, and collect all the worn-out on the road eight skrolli that will restore order and order. Tere jumbo story as good as any other, and today the company broke a sincere smile but then please This country was hit unique, little that is visited by around, every little skirmish with a full combat karate meant it still had to collect skrolle - Olala .

area to entertain is quite big: jungle, caves, buildings, and the way in addition to ordinary servants of the evil Lord napatoczymy among others. the ninja masters with whom we will fight in the water using only punches above the waist (probably about to have for a long time because you can not stoop to drown:), meet the residents dopakowanych caves where you have to deign to chase a long fall from the forces or are running panther straight at us, we wanted to make corn.

who are looking for the origin of all energy bars refer to this very title, which is symbolized by a roll-scrolling is developed as we would get a beating. We were able to recover the energy going to the temple or ... ... .. waiting for a long time until regenerate itself. The Fist II played a rew
elacyjnie and although today I would recommend rather IK two This person certainly will not reflexes emetics as someone decides to throw it on the wallpaper and try to find yourself all skrolle . System 3 did not seem to be a competitor for this game and here indicated a clear advantage for Melbourne House.

final act of karate-rivalry between the two publishers are IK + Fist vs + . Plus meant an additional player, yes, yes, now fighting with each other three karate at a time. We are fighting two opponents with a buddy or a third-pats, the word is getting zadyma bad. The fight goes on for six hits, two players go with the highest number of points.


between fights in IK + served to us a great przerywnik consists in reflecting the shield held in his hand approaching balls k tain there is a growing need for the championship and the reflexes to catch them all reflections. IK + call at eral two additional blows that imparted through the crowd and began to be hot. Absolute mis world championships was the scenery in the foreground, the players fought, come on, heaving water, splash around in the fish, sunset. All this seemed very effective especially on the Amiga that since the game was released in 1987. already appeared and showed the world what is the difference between the 8 - miom a 16 - toma beats.

Fist + off the same mechanics without any additional blow, he sets up karate facing the enemy, like the scene in a competition but it is bad, as interlude in which we handle nadbiegających ninja throwing knife in them as thin as a soup, and what if longer wanted to play in the crowd fired rather IK +.
third round again for the benefit of System3.


This is the end of competition for the title of the best games of karate that time. Slowly approaching a new era mordoklepek More action than Art. Faster, louder, more colorful with the installed ciosologią the piano but I will tell you about it elsewhere, and the true fans of martial arts I encourage you to verify assumptions and Karate in the dojo. Ouz



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