Thursday, February 26, 2009

Crusing Spots Sacramento

dżedaj

just completed the X-wing . Cool game, hard game, when I started play it? Half a year ago? A year ago? Somehow takoś, interspersed with ofkoz. I'm not counting, of course, a modest approach in times of old school, light years ago when I could no longer afford to acquire suitably strong kompa (486 DX2).


remember game came out and raised a huge sensation. First as a mature game with GW universe (Star Wars), the first spacecraft simulator with such artwork, majestatyczno-monumental music Lucas Arts went hard after the band. I remember the stock market froze for a moment time stopped anyone and everyone łupali the X's, I wrote everybody? All pecetowcy looking with superiority in amigowo - Atari swołocz. No szto? Szto tako? They also envied wypasionych next gene production.


What runs in GW is probably everybody already knows. Do not we all? Here we go - remains good in the Republic of the Jedi, fight the evil Jedi resztówkami of the Empire, and the second one to help various strange creatures inhabiting the universe ichnie, some want to retain power, others take over, we all hide behind the common good. Jing and Jang in the cosmic gravy with clear division of precious and spoiled lalusi madafakerow (Han Solo traditionally goes against the current, but in the right direction:).

As in any gierce based on the movie / book / facts - it is worth to explore the story in this case involves seeing if only cool part of this IV, but actually this and the previous three.

To jump into the game in the main axis of the plot to select the campaign, we skip the command ship, and politely, we go to General - squid at the briefing. After reviewing the objectives Mission jumped into the machine and off you go, beating Imperials.


game is a simulator and try to pretend flying machines rebellion (who has flown knows:). In addition to the x-wing will sit behind the wheel of a -wing and Y-Wing . These models differ from each other, maneuverability, speed, maximum distance-determination purposes, the amount of guns / torpedoes and of course design. Ships

get the assignment and we have no influence on what the mission of the fly and these are highly diversified and assure that We jump at any adrenaline.

will escort the bombers or the bomb itself, intercept enemy transports it to the next mission to defend them, stoczymy countless duels with reverse Tie fighter who'll do two shots of the laser - when the guy you wyczaić stop turning on all sides, the calm down a flight a while and then try to sell him some laser plasmas, their successors - Tie Interceptorami , faster, and zwrotniejszymi wytrzymalszymi, fortunately, it rarely occurring in the fleet of the Empire and the slowest but also the best armed Tie Bo (m) berami , which in turn is very easy to catch up and send in a vacuum.


Most of the missions requires us to creativity on the battlefield. I remember in one provocatively rose to the enemy corvettes The purpose is to focus their attention on the (plot), and at the same time, y-wing ion guns tried to turn off the electric system, followed by the acquisition.

missions are best when a dozen / dozen machines at the same time to infuse, destroyers fighting korwetami, between them and general cargo at war with each other, it was then made up the majesty of the battle which attracts and enchants.

Campaign missions are mixed. Once we end up playing in five minutes with your finger ... .. wd for a moment, even without interrupting podgryzania wafers, sometimes at times and it stuck for a week I could not cope with the transition of a stage.

I do not know whether non-linearly increasing level of difficulty is good or bad because on the one hand increases rapidly when the level of frustration in the middle of the game in the hopes of the task which the devil can not performed (at times were filled with doubt me if I can finish the game:), on the other hand is more interesting when you do not really know what more we can expect.


key to success in each mission is prudent energy management of our space ship, which we can separate between the engine cover and lasers.

more energy will be administered, the sooner we can fly, shoot harder and more often, and the shield will regenerate faster. The problem is that the allocation of the energy we take it one section different proportions to find mocium ladies.

It is very important with the passing laser energy to the discs so that we can no longer endure the shelling of the enemy.

addition, there is an optimum order of execution of our tasks and the first defeat lead to the fact that in the end we find it and include a mission.

good example of these arguments is the second to last mission in which we have to destroy four containers with hidden positions starter imperial fleet, and those working on the surface of the star's death, which are arranged in a 2 km radius of a navigational buoy.

Immediately after the start toss with a maximum power of lasers to shields and give all power to the engines so that we are the fastest fighter in the galaxy:). Flies to the nearest container, it's important to keep a level to be beyond the reach of guns. As the container to toss energy lasers and shields, treats it with a torpedo and load the gun until we do not get the information that the object was destroyed.

repeat this maneuver 3 more times except that the last two containers of treats two torpedoes and that for this reason that we already have a slightly better Opened shields and destroy it faster which is associated with a shorter stay in the range of ground-based guns. Since there are no containers, we can finally deal with the imperial fleet at all times trying to catch up and shoot. Now, we are confident that the new squadron of the Empire will no longer apply where thrown.

soars over a range of ground-based guns and turn liquidated bombers first, then the fighters. The sky is clear we come back to earth (or rather on a star:) and destroy the work focused on navigational buoys, in the event fall in the level of disc flies up and wait until after we podładują then return to complete the work of destruction. Mission complete. Preparing for jump to Light Speed. Ziuuuu to domciu:).


Visually X-wing caught on yet in the bitmap raster which undoubtedly adds charm to the game, very nicely done cut scenes are animated, whether between missions as well as those between the movement of the pilot , launching, landing, etc..

problems we have with the precise locating the eye away from the objectives but here comes to us with the map ID and mounted in the cockpit.

Themes wonderful music, especially those in the missions are fun actually ripped from developing an action which in those years was a novelty, the arrival of the fleet of the empire is always accompanied by darker żywszo-tune "your ear" we can also shoot us wyczaić when winger.
Unfortunately, even the heels do not match the sound effects, those in the database yet somehow they manage but, for example, the sound of the laser shot, more like the sound of issuing the gun on the water than by a powerful laser cannon mounted on our super fighter. Well there is no perfect game.


conclusion, although long ago grew up with infantile gwiezdnowojennych film production is a game created on the canvas przeserdecznie recommend. X-wing is a great cosmic simulator raster-era masterpieces, and as history has shown him he could only threaten his immediate follower Tie Fighter, the ace up its sleeve was completely different technology - vectors.

Let the power be with you.

Saturday, February 14, 2009

Tahitian Village Las Vegas Reviews



very close person to me with the stubbornness of a maniac trying to understand my belief, consistently draws me to the discussion which always ends the same way. Firing of all the rational arguments that states that I'm anti-social unit, nieasymilowalną egzystującym almost an outcast on the edge of the existing norms of behavior. Noddin then head smile and spirit that if she knew where does my dissonance with the present instead of repeating the same cliches starting after epithets could acquit me in one word - retro .

gingerbread What is the windmill? Well, I guess is something in this. Retro is clearly going against the current of any trends, fashions and other hype'om and tells par contre up to everything new and desirable. Its existence is based on individuals rooted in the melancholic nostalgia, represented by the icons of the past.

That's why the game written on computers / consoles 8-bit grown into a masterpiece. We just have a mate.

First symbolism media. Forced to simplify hardware and communication come down to the level necessary visual simplicity.


Creating sprites reminiscent of work on the logo where the matrix of 16x16 pixels to create an artist trying to clear up the animated, and screen resolution and poor range of often drove to the games that were created for the visually peeling poster.


Secondly, very catchy music created on a few tons, wandering somewhere in the subconscious so that when the occasion just humming it unconsciously playing a simple melody from memory. Thirdly

perfect correlation between conventionality and the universe presented to the imagination then brought up to a large extent on the books receiver capable of punching "add" the barely outlined the story and "see" What the author has not been able to produce.


This "job" for today's immature recipient is impossible to perform and despite the lack of bananas and Lego bricks may be lucky to announce a game that every fan of childhood coincided with the 80 last century.

Like every kid we had a feature which is called flow. It causes that we get carried away now. In the yard, in the sandbox, at the computer, there is only the present. No kid does not realize the past or future, therefore, passing, and the word problem exists only in the dictionary for adults.

More than 20 years ago the word was synonymous with the flow computer, nirvana, eternal happiness, paradise, and the harem of a thousand women. Anyone may obtain the privilege of associating with a magic box he felt that the Creator is convenient and gracious eye can stay together.

priest at the church talked about divine revelations, not knowing that they personally experienced every Friday, typing instructions

10 PRINT "GOOD DAY" 20 GOTO 10


My God revealed to me in the 82-gim in the club computer and took the name ZX Spectrum 48. Then I touched it, tried to understand, and I knew that eternal happiness is possible.


Such were the facts. One might also ask whether the session with the game thirty years ago is not a subconscious attempt to play flow, may be a persistent return to the past means a certain lack of maturity, or maybe just try to find a recipe for "good luck"?

How not to look, today this been negligible proportion of eccentrics of the past, the popiskującymi delektujący pixelami recently grown into a pretty large community. Established fashion out of fashion, and with it the target group of potential consumers - retrograczy - hungry for information and what is it all related to retrogadżetów. Could

retrovirus epidemic has led to a new branch of entertainment based on old technology? It remains to be seen.

But regardless of the popularity and marketability for someone who reacts instinctively to the impulses related to childhood games with a retro magic having his worldview based on the belief that the pre is better than the post, first love is more precious than the other wives, and that sometimes it is worth mentioning, and cultivate, and PRL is not necessarily to be associated with vinegar on the shelves.

Tuesday, February 3, 2009

39 Weeks Pregnant Very Sore Throat

retrovirus was the Bajtek 1 / 86


In January 1986, my dreams have come true, and thousands of others napaleńców. Magazine was launched on what was waiting for the whole of Poland. In the midst of more than 30 pages in an unusual format 34x24cm devoted entirely to computers. Since that time every day regardless of the circumstances must have irritated kioskarki Asked to respond to around one and the same question - Is there a new Bajtek ?

Ready for review of a number? Here we go.

"Rough Start" - as the editor in chief deputy. Waldek Siwiński editorial titled the first "big" issue in January Bajtek 86 years and actually went sharply because of over 200 thousand copies after stówkę per copy. How the target designated the 1912-1920 year olds but a large group of readers were people too mature looking for any information n / t IT.
darling Like all editors trying to be open to the reader and invites all to contribute to the magazine at that time the fascination of personal computers have a good chance of success. An interesting fact is the promise of the Minister of Youth Affairs Aleksander Kwasniewski dowry in the form of a personal computer for the first baby who's parents decide to name Bajtek.

What's in this issue? "Playing for tomorrow" - with the headline published articles to promote investment in information technology, both intellectual and material.

The article, "I decided I need a computer" high school student Adam Krauze candidate for the Junior Academy of Sciences argues that computers are not only games but also serious work. He is convinced that within ten years most biological computers will create artificial intelligence. Looking at SI games today have mixed feelings if the assumptions friend Adam came true:) but in the end futurology is not an easy piece of bread. The guy aspires to scientific work has gadane and can go smoothly even with the embarrassing questions about his gainful employment.

In the next article in the series "The Game of Tomorrow," among others we'll find out what they produce in Wroclaw Elwro , as the plant tries to cope with delays in the supply of electronic components and why they do not want to convert into an assembly plant ready computers with the west.


"Do not be afraid of me," in turn, basic computer skills are significantly different from what we know today. Instead of Windows mouse and keyboard, Basic, and aspirin with a cross of a headache for beginners arcane art of handling evil machine.



Next we know already Adam Krauze urges us on an affair with prologue in which programming is apparently some kind of interview conducted with the computer. Besides Martin Waligórski along with a friendly turtle starts with the rate Logo which explains the four sides of the step by step to create graphics axonometric and explains why we do not give the names of procedures or HIHI.HOHO HUHU.HAHA.


Where we reach personally made wiosełkami show us Łochowski Raphael, and who have not mastered spektrumiarze even machine language and wanted to learn to play the sound of the article Christopher Bielewicz "Spectrum and horn" how to do it in Basic.

the spread preceded by a brief description of a huge map to "Tir Na Nog" , a little fuzzy - probably in the printing plate is moved:). Inscription The Map may suggest that it is not rdzennopolskim identical product, and in fact we find in the store "Crash" the March 1985 year. In comparison to that of an additional notice Bajtek author information, "Compiled with the help of: Gargoyle Games, Barbara Winterton, Keith Elly, Jonathan Lamb, and the author's signature drawing of a certain Frey. What is a man after years of not try to find:).
If you thought that was invented after QWERTY is to improve typing it can be very surprised at the truth revealed in a fabulous article Romuald Szuniewicza "Typewriter and something else ". Romuald also explain how different types of programs, word from the editors verse, as it is called a tool to distort the nature of the letter, what is text mode and graphics mode, and which applies "key changer"? Anyone aware of a user of Word should be absolutely familiar with it. (I meant article, not necessarily Mr. Romuald:).

On page 20 cult "feedback" where the omniscient Waligórski Martin answers questions from readers. In the era before the Internet was the only possible contact with customers. Let us look at a few lists. Here's Darius Spychalski from Gdynia, can not deal with the damaged tape reloaded game Atic-Atac, Dariusz Klacewicz from Świdnica to closer zżyć with his Commodore 64 and the hammer Damian asks to send programs to the Atari. Mr. Martin to life itself.


satiated reading letters roll over the warehouse and department "How others do it," competitive encounter two columns. In the first citatjelam Bajteka all the best from the Siberian Akadiemgorodoka wish Professor Andrei Jerszow. Although today we feel a delicate note of nostalgia socialist propaganda is probably hardly anyone remembers that the Russians had their Gold valley in which the Centre was equipped with ultra-fast Computing computers BESM-6, Institute of Automation and Elektrometrii and Scientific Institute engaged in information technology generally understood.


turning the next page we are moving to the other hemisphere is introducing the first part of the book excerpts reprinted Everett M. Rogers and Judith K. Larsen Fri "Silicon Valley Fever" in which the authors carefully describe the origins and development of the contemporary world center for industry products electronic equipment.

Let us for a long time for an interesting reprint from the magazine Chip on page 26tej from which we learn what are the microcomputer market forecast for 1986. Unknown author (unless the then RFN'u) despite an unfortunate start of defective copies of the Commodore 128 computer this bodes a future, and because of the compatibility with the C64 and CP / M in which 128'ka can work. The same system CP / M and another expected success for Schneider CPC6128 which to rest the previous model is allowed to stand CPC664. We already know the author but not yet correctly predicts that the Enterprise and Sinclair QL did not conquer world markets.

computers 8mio leave and move to 16bitowych. Promises to be a great family Atari ST equipped with a huge RAM capacity of 512 kb model 520ST. Unrivaled in the price of 1,300 marks (the euro it would have more or less divided by two) goes down like hot buns. Amiga has not yet reached Europe and the author, despite the global excitement at the sight of its graphics capabilities while fears that poor software library and a probable market value of between 5 and 6 thousand. brands - unnecessarily.

quickly overfly MSX computers virtually absent in the Polish market and reach Apple computers. The author notes that the departure of Steven Jobs przeorientowało them to expand in computer networking technologies and cooperation with the hard disk. On the margins I think it was a sign of the times rather than the departure of one of the founders of Apple. Rightly

also mentions the nascent multitasking without whom I'd be writing this article, the music played in WinAmp with the astringent at this time abadonwearem.

main factor influencing the price of IBM PC AT which is mounted on the hard drive. Specialists are unanimous in claiming that soon will not be may encounter a personal computer that would not have it, so drop in storage prices set a general trend in the market for personal computers.

This also applies to equipment that does not have the HDD and storage are floppy disk or tape, but through radical reductions ATARI 800 XL or Sinclair Spectrum all the time to sell well.

Finally, the author predicts the end of the day with a wheel printers, which will supplant czcionkowym laser and thermal models (today atramentówki).

conclusion przeciekawe forecasts can be unknown today germańca noted that technological advances, miniaturization and lower costs of production (Chinese rulez) maintained until now, the downward trend in the crisis and may finally result in an increase in prices of computer equipment and greater respect for the creations of human intelligence, what you and wish you all;).

Let's go further.

in 86'tym Anyone planning a trip to Spain you should first read the article crafted by Slawek Pole (with Polish ofkoz:) in supporting the monthly "Your Computer" from the "What to Bring" .

Our compatriot frankly discouraged 128 amateurs Spectrum Plus a trip to the Pyrenean peninsula, in return recommend to wait years until the computer appears on the British market reportedly cheaper for the 100 pounds price. Where did the confusion around computers at Sir Clive'ai conceals 128 Plus? Everything in the article "new step forward Sinclair?" .

already slowly approaching the closure of this issue.

absolute phenomenon of that time were emerging like mushrooms after rain, computer clubs where you could meet such enthusiasts as we learn more interesting information about the hardware or learn to program.


were usually called. "Grassroots" created by humans for humans. Sam went to the meeting for such a center located at the Olympia theater in. I was 12 years old and my head Chorus enchanted world of ones and zeros. Until today I did not say why the parents of elementary school classroom 5tej assessment certificate flew down with two eyes:).

idea of \u200b\u200bclubs were learning, dissemination and access to equipment for the unlucky ones like me who have not yet had their equipment and the end of the day counting days until the next meeting.

For them, above all, created in section Bajtku "About us" in which their clubs were describing their creators and active activists.


read the inaugural issue of the creation of a comprehensive description of the abacus , before the honorable first place Wladyslaw Majewski describes "How to invent Bajtek" , thematic block ends the article with the creators of the TV program "Halo PC Krzysztof Surgowt i. .. ... ... ... marketing consulting, today the image of ace-known politicians who tell us what surprised him nine year old Krystal.


Fans of cult the wording will not be disappointed you will find here the raisins as "mikrospołeczeństwa information on the 3rd turnusie summer camp in Tleń" or "Director of the profession." Seek and ye shall find:).

penultimate page 31 is the beginning of a five-year programming cycle lessons for children called the "Just for preschoolers" . I believe in the superhuman capacity of 5-6- olds and their brilliant skills in age, however, the title seems a little understated. Do not change the fact that the Roman (Roman Poznanski), the author of articles and books can bring a great philosophy of programming in Basic, entitled "The Adventures of PC and PC-free" in a very accessible way describes the step by step to create the program for the microcomputer. Episode "Winnie the letter" in which the virtual pet will learn to dance sponsored by the PRINT statement, GO FOR IT and loop.


trippin 'card to the last page of self-presentation Bajtek, today I do not know where they took the job:) and ... ... .. this is the end of the January number, for another invite in February;). Archived

Bajtek numbers in the format * djvu and other unpublished journals already, please RetroReaders.pl .
Heralded number also can be downloaded directly from here but strongly urge everyone to get a paper with which intercourse is much nicer:).