just completed the X-wing . Cool game, hard game, when I started play it? Half a year ago? A year ago? Somehow takoś, interspersed with ofkoz. I'm not counting, of course, a modest approach in times of old school, light years ago when I could no longer afford to acquire suitably strong kompa (486 DX2).

remember game came out and raised a huge sensation. First as a mature game with GW universe (Star Wars), the first spacecraft simulator with such artwork, majestatyczno-monumental music Lucas Arts went hard after the band. I remember the stock market froze for a moment time stopped anyone and everyone łupali the X's, I wrote everybody? All pecetowcy looking with superiority in amigowo - Atari swołocz. No szto? Szto tako? They also envied wypasionych next gene production.
What runs in GW is probably everybody already knows. Do not we all? Here we go - remains good in the Republic of the Jedi, fight the evil Jedi resztówkami of the Empire, and the second one to help various strange creatures inhabiting the universe ichnie, some want to retain power, others take over, we all hide behind the common good. Jing and Jang in the cosmic gravy with clear division of precious and spoiled lalusi madafakerow (Han Solo traditionally goes against the current, but in the right direction:).
As in any gierce based on the movie / book / facts - it is worth to explore the story in this case involves seeing if only cool part of this IV, but actually this and the previous three.
To jump into the game in the main axis of the plot to select the campaign, we skip the command ship, and politely, we go to General - squid at the briefing. After reviewing the objectives Mission jumped into the machine and off you go, beating Imperials.
game is a simulator and try to pretend flying machines rebellion (who has flown knows:). In addition to the x-wing will sit behind the wheel of a -wing and Y-Wing . These models differ from each other, maneuverability, speed, maximum distance-determination purposes, the amount of guns / torpedoes and of course design. Ships
get the assignment and we have no influence on what the mission of the fly and these are highly diversified and assure that We jump at any adrenaline.
will escort the bombers or the bomb itself, intercept enemy transports it to the next mission to defend them, stoczymy countless duels with reverse Tie fighter who'll do two shots of the laser - when the guy you wyczaić stop turning on all sides, the calm down a flight a while and then try to sell him some laser plasmas, their successors - Tie Interceptorami , faster, and zwrotniejszymi wytrzymalszymi, fortunately, it rarely occurring in the fleet of the Empire and the slowest but also the best armed Tie Bo (m) berami , which in turn is very easy to catch up and send in a vacuum.
Most of the missions requires us to creativity on the battlefield. I remember in one provocatively rose to the enemy corvettes The purpose is to focus their attention on the (plot), and at the same time, y-wing ion guns tried to turn off the electric system, followed by the acquisition.
missions are best when a dozen / dozen machines at the same time to infuse, destroyers fighting korwetami, between them and general cargo at war with each other, it was then made up the majesty of the battle which attracts and enchants.
Campaign missions are mixed. Once we end up playing in five minutes with your finger ... .. wd for a moment, even without interrupting podgryzania wafers, sometimes at times and it stuck for a week I could not cope with the transition of a stage.
I do not know whether non-linearly increasing level of difficulty is good or bad because on the one hand increases rapidly when the level of frustration in the middle of the game in the hopes of the task which the devil can not performed (at times were filled with doubt me if I can finish the game:), on the other hand is more interesting when you do not really know what more we can expect.
key to success in each mission is prudent energy management of our space ship, which we can separate between the engine cover and lasers.
more energy will be administered, the sooner we can fly, shoot harder and more often, and the shield will regenerate faster. The problem is that the allocation of the energy we take it one section different proportions to find mocium ladies.
It is very important with the passing laser energy to the discs so that we can no longer endure the shelling of the enemy.
addition, there is an optimum order of execution of our tasks and the first defeat lead to the fact that in the end we find it and include a mission.
good example of these arguments is the second to last mission in which we have to destroy four containers with hidden positions starter imperial fleet, and those working on the surface of the star's death, which are arranged in a 2 km radius of a navigational buoy.
Immediately after the start toss with a maximum power of lasers to shields and give all power to the engines so that we are the fastest fighter in the galaxy:). Flies to the nearest container, it's important to keep a level to be beyond the reach of guns. As the container to toss energy lasers and shields, treats it with a torpedo and load the gun until we do not get the information that the object was destroyed.
repeat this maneuver 3 more times except that the last two containers of treats two torpedoes and that for this reason that we already have a slightly better Opened shields and destroy it faster which is associated with a shorter stay in the range of ground-based guns. Since there are no containers, we can finally deal with the imperial fleet at all times trying to catch up and shoot. Now, we are confident that the new squadron of the Empire will no longer apply where thrown.
soars over a range of ground-based guns and turn liquidated bombers first, then the fighters. The sky is clear we come back to earth (or rather on a star:) and destroy the work focused on navigational buoys, in the event fall in the level of disc flies up and wait until after we podładują then return to complete the work of destruction. Mission complete. Preparing for jump to Light Speed. Ziuuuu to domciu:).
Visually X-wing caught on yet in the bitmap raster which undoubtedly adds charm to the game, very nicely done cut scenes are animated, whether between missions as well as those between the movement of the pilot , launching, landing, etc..
problems we have with the precise locating the eye away from the objectives but here comes to us with the map ID and mounted in the cockpit.
Themes wonderful music, especially those in the missions are fun actually ripped from developing an action which in those years was a novelty, the arrival of the fleet of the empire is always accompanied by darker żywszo-tune "your ear" we can also shoot us wyczaić when winger.
Unfortunately, even the heels do not match the sound effects, those in the database yet somehow they manage but, for example, the sound of the laser shot, more like the sound of issuing the gun on the water than by a powerful laser cannon mounted on our super fighter. Well there is no perfect game.
conclusion, although long ago grew up with infantile gwiezdnowojennych film production is a game created on the canvas przeserdecznie recommend. X-wing is a great cosmic simulator raster-era masterpieces, and as history has shown him he could only threaten his immediate follower Tie Fighter, the ace up its sleeve was completely different technology - vectors.
Let the power be with you.